Our Team

Gamma Game Development Studios

A short introduction to our staff and their roles on the team.

Jack Redder

Senior programmer and puzzle maker

Jack Redder is the lead programmer and level designer for Gamma Games. He lives in the woods and often works from his setup at home instead of making the long journey to the office. Jack spends his breaks playing video games as research.

Gale Schiff

Bug tester and programmer

Gale Schiff works closely with Jack to ensure Gamma Games are all enjoyable high quality experiences. She has a passion for user experience, and a background in UX design, but isn't afraid to get her hands dirty working with code.

Joel Wreath

Writer and programmer

Joel does their best to keep the creative process and the programming closely intertwined, hoping to provide players with an immersive experience. They have a passion for writing, and finds code as another interesting way to tell a story.

Carl Wharf

Concept artist, asset designer, and writer

Carl has an excellent eye for visual style, and a love for telling good stories. His main focus is making sure that all Gamma Games have both style and substance.